
Exploding Kittens 2 Showcase Digitising a beloved board game
Transforming a beloved and chaotic board game into a polished digital experience, while honouring its original charm and building on lessons learned from the first game's successes and shortcomings.

Exploding Kittens 2 Showcase Digitising a beloved board game
Transforming a beloved and chaotic board game into a polished digital experience, while honouring its original charm and building on lessons learned from the first game's successes and shortcomings.
Exploding Kittens 2 Showcase Digitising a beloved board game
Transforming a beloved and chaotic board game into a polished digital experience, while honouring its original charm and building on lessons learned from the first game's successes and shortcomings.

Singheads Showcase| An AR singing app with a face tracking avatar
Using face tracking technology for an innovative social app that pushed the limits of what could be done with mobile devices at the time.

Singheads | An AR singing app with a face tracking avatar
Using face tracking technology for an innovative social app that pushed the limits of what could be done with mobile devices at the time.
Singheads Showcase| An AR singing app with a face tracking avatar
Using face tracking technology for an innovative social app that pushed the limits of what could be done with mobile devices at the time.

Showcase | 4 Years of Updates for Hungry Shark World
An overview of my work on a 6-year old product with over
1 billion installs across its whole franchise. Building for a dedicated user base with outdated software.

4 Years of Updates for Hungry Shark World
An overview of my work on a 6-year old product with over 1 billion installs across its whole franchise. Building for a dedicated user base with outdated software.
Showcase | 4 Years of Updates for Hungry Shark World
An overview of my work on a 6-year old product with over
1 billion installs across its whole franchise. Building for a dedicated user base with outdated software.

Process
My process adapts to the needs of each project, but lately I've been using a variation of the Zendesk Triple Diamond framework to approach design as an iterative, non-linear journey focused on ongoing refinement and validation. It supports strong cross-functional collaboration with product managers, engineers, and stakeholders, while offering a clear structure for managing complexity throughout development.
01
Discovery
Problem Discovery: This initial phase is about understanding the user’s needs and pain points through research, user interviews, and data analysis.
Problem Definition: Here, the insights gathered are synthesized to define the problem statement clearly and concisely.
Definition
Solution Discovery: Brainstorming and ideation take center stage as the team explores potential solutions to the defined problem.
Concept Validation: The chosen solution is refined and validated through user testing, prototyping, and stakeholder feedback.
02
Development
Design & Development: This phase marks the transition from concept to implementation, where designers and engineers work collaboratively to bring the solution to life.
Early Access Program: A crucial step in gathering real-world feedback from a select group of users before wider release.
03
Rollout
Commercial Availability: The product or feature is launched to the broader market, with ongoing monitoring and iteration based on user feedback
04
Process
My process adapts to the needs of each project, but lately I've been using a variation of the Zendesk Triple Diamond framework to approach design as an iterative, non-linear journey focused on ongoing refinement and validation. It supports strong cross-functional collaboration with product managers, engineers, and stakeholders, while offering a clear structure for managing complexity throughout development.
01
Discover
Brainstorming sessions in order to take their needs and company goals into account. Define the scope and objectives of the project and lays a fundamental foundation for everything that comes after.
Develop
Define the user experience, test and evaluate design concepts, and analyze how your designs will inform behavior and effect the experience of the user.
03
Define
Gather additional information about the ideal client, market opportunities and design sprint. Getting direct feedback from users themselves through user surveys and field activities.
02
Deliver
Determine design patterns, elements of template pages, different framework options, and work with developers to test design functionality.
04
Process
My process adapts to the needs of each project, but lately I've been using a variation of the Zendesk Triple Diamond framework to approach design as an iterative, non-linear journey focused on ongoing refinement and validation. It supports strong cross-functional collaboration with product managers, engineers, and stakeholders, while offering a clear structure for managing complexity throughout development.
01
Discovery
Problem Discovery: This initial phase is about understanding the user’s needs and pain points through research, user interviews, and data analysis.
Problem Definition: Here, the insights gathered are synthesized to define the problem statement clearly and concisely.
Definition
Solution Discovery: Brainstorming and ideation take center stage as the team explores potential solutions to the defined problem.
Concept Validation: The chosen solution is refined and validated through user testing, prototyping, and stakeholder feedback.
02
Development
Design & Development: This phase marks the transition from concept to implementation, where designers and engineers work collaboratively to bring the solution to life.
Early Access Program: A crucial step in gathering real-world feedback from a select group of users before wider release.
03
Rollout
Commercial Availability: The product or feature is launched to the broader market, with ongoing monitoring and iteration based on user feedback
04
Skills
Skills
UX Design
UX Design
UX Design
UI Design
UI Design
UI Design
Product Design
Product Design
Product Design
Interaction Design
Interaction Design
Interaction Design
Design Systems
Design Systems
Design Systems
Information Architecture
Wireframing
Prototyping
Workshop Facilitation
Workshop Facilitation
Workshop Facilitation
Design Sprint
Design Sprint
Design Sprint
User Testing
User Testing
User Testing
User Flows
User Flows
User Flows
Usability Testing
Usability Testing
Usability Testing
UX Writing
UX Research
UX Research
UX Research
UX Strategy
UX Strategy
UX Strategy
Empathy
Qualitative Research
Quantitative Research
Agile
Design Thinking
Design Audits
Presentation Skills
Leadership
Leadership
Leadership
Mentoring
Mentoring
Mentoring
No-Code
No-Code
No-Code
AI Design
Experience
Experience
Senior UX/UI Designer
Senior UX/UI Designer
Senior UX/UI Designer
Marmalade Studio
Marmalade Studio
Nov 2023 - Feb 2025
Nov 2023 - Feb 2025
Senior UX/UI Designer
Senior UX/UI Designer
Senior UX/UI Designer
Ubisoft London
Ubisoft London
Oct 2019 - Oct 2023
Oct 2019 - Oct 2023
UX/UI Designer
UX/UI Designer
UX/UI Designer
Dream Reality Interactive
Dream Reality Interactive
Jan 2019 - Oct 2019
Jan 2019 - Oct 2019
UX/UI Designer
UX/UI Designer
UX/UI Designer
Twim Studio
Twim Studio
Feb 2016 - Jan 2019
Feb 2016 - Jan 2019